Author Overview¶
A high-level map of the Beeing Female NG plugin set and source tree. It tells you where things live and what each part is for — to see individual forms, open the plugins in SSEEdit / xEdit. For runtime actor data see StorageUtil & State Data; for the INI extension system see the Add-on Framework.
The plugin set¶
One master plus three supporting plugins; load order is master first, then the patch chain.
| File | Role |
|---|---|
BeeingFemale.esm |
The system file. All core records — cycle/pregnancy abilities, items, child-actor system, dialogue, factions, globals, keywords. Everything depends on this. |
BeeingFemaleBasicAddOn.esp |
Content pack: PMS ability effects, per-race baby textures, sounds. |
BeeingFemaleSE_Opt.esp |
SE / HearthFires patch: child races, ovulation item, and the author-tunable globals (myBFA_ProbChildRaceDeterminedByFather, myBFA_ProbChildSexDetermMale, BFOpt_MatureTimeInDays). |
BeeingFemaleAdultPack.esp |
Optional (ESL): 200 adult NPC bases from the vanilla chargen presets, for the child grow-up / father pool. Generated by tools/xedit/BFAP_GenerateAdultPack.pas. |
CK-filled properties
Most forms are bound to Papyrus properties filled in the Creation Kit, not by code. Don't delete an unused Property from a .psc without also clearing it in the plugin, or the binding breaks. See CLAUDE.md → Important: CK-Filled Properties.
Editor-ID prefixes¶
| Prefix | Means |
|---|---|
BF_… |
A quest that hosts a Papyrus script (the editor ID matches the script, e.g. BF_Controller → FWController.psc). |
_BF… |
A content record added by NG (items, abilities, effects, factions, globals, dialogue). |
_FW… |
Legacy "FrameWork" record from the original mod — same idea, older naming. |
BFKeyWord_… |
The structural keywords (_Base, _Spell, _StateSpell, _BabyItem) the system uses to recognise its own forms. |
Repo layout¶
Beeing Female NG/
├─ src/ C++ SKSE plugin (CommonLibSSE-NG) → BeeingFemale.dll. See building.md.
├─ lib/commonlibsse-ng/ SKSE framework — git submodule, don't edit.
├─ dist/ Everything that ships to the player's Data folder:
│ ├─ Core/ the base mod (the .esm/.esp files + assets below)
│ │ ├─ source/scripts/*.psc Papyrus SOURCES — edit these.
│ │ ├─ scripts/*.pex compiled bytecode — build output, don't hand-edit.
│ │ ├─ skse/plugins/ compiled .dll lands here.
│ │ ├─ BeeingFemale/ loose runtime DATA: AddOn/ Couples/ HUD/ Names/ Profile/ Version/
│ │ └─ Interface/translations/ localized MCM strings (UTF-16 LE BOM).
│ ├─ Patches/ optional compatibility patches (FOMOD components).
│ └─ fomod/ FOMOD installer (ModuleConfig.xml + info.xml version).
├─ tools/xedit/ xEdit generator scripts (.pas).
├─ docs/ this documentation site (authoritative source).
└─ CLAUDE.md contributor/build notes.
The split that matters: plugins + loose BeeingFemale/ data are what you patch or extend without touching code; dist/Core/source/scripts/ is the only place to edit Papyrus — everything under scripts/ and skse/plugins/ is build output. See Building from Source.