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SexLab Aroused NG

A persistent, per-actor arousal system for Skyrim SE/AE, packaged as an SKSE C++ plugin with a Papyrus script API. Every tracked actor has a single arousal float (typically 0–100) that other mods read and react to. The framework handles storage, decay, scanning, line-of-sight evaluation, and MCM curation — your scripts and other adult-mod integrations stay focused on the behavior triggered by arousal, not the bookkeeping.

These docs are split into two tracks. Pick the one that fits you:

For Players

Install it, play it, configure it. Start here if you just want to use the mod.

  • Getting Started — requirements, installation, the FOMOD options, and first-time setup
  • How Arousal Works — the single-float model, time units, and the five built-in effect categories
  • MCM Reference — every MCM page, control by control
  • Armor Curation — the Current Armor List page, custom keywords, and the built-in keyword cheat sheet
  • Export to KID File — make your curation survive new saves and share it with friends
  • Tuning Recipes — "make it climb faster", coming from OSL Aroused, and other common workflows
  • Troubleshooting & Logs — log locations, enabling Papyrus logging, and what to attach when reporting

For Mod Authors

Integrate with the arousal framework without touching its core scripts.

At a glance

  • Single float per actor, calculated as the sum of all active effects.
  • Five built-in effect categories (Naked, Timed, Sleep, Satisfaction, Legacy) shipped by the Default plugin, each with its own MCM page.
  • Plugins for SexLab, Devious Devices, and OStim register additional effects when those mods are present.
  • Per-armor keyword curation in MCM with on-disk persistence and KID export.
  • Cosave-backed state that survives across saves, with a configurable scan/update loop and full LOS evaluation.