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SexLab Aroused NG

A persistent, per-actor arousal system for Skyrim SE/AE, packaged as an SKSE C++ plugin with a Papyrus script API. Every tracked actor has a single arousal float (typically 0–100) that other mods read and react to. The framework handles storage, decay, scanning, line-of-sight evaluation, and MCM curation — your scripts and other adult-mod integrations stay focused on the behavior triggered by arousal, not the bookkeeping.

Adult mod — reference documentation

SexLab Aroused NG is a mature (18+) Skyrim framework used by adult mods. These pages are reference documentation: they describe the mod's systems, MCM options, and its Papyrus API so players can configure it and authors can integrate with it. They contain no pornographic media and exist to document software behaviour. Install and use the mod only where appropriate for your age and local laws.

These docs are split into two tracks. Pick the one that fits you:

For Players

Install it, play it, configure it. Start here if you just want to use the mod.

  • Getting Started — requirements, installation, the FOMOD options, and first-time setup
  • How Arousal Works — the single-float model, time units, and the five built-in effect categories
  • MCM Reference — every MCM page, control by control
  • Armor Curation — the Current Armor List page, custom keywords, and the built-in keyword cheat sheet
  • Export to KID File — make your curation survive new saves and share it with friends
  • Tuning Recipes — "make it climb faster", coming from OSL Aroused, and other common workflows
  • Troubleshooting & Logs — log locations, enabling Papyrus logging, and what to attach when reporting

For Mod Authors

Integrate with the arousal framework without touching its core scripts.

At a glance

  • Single float per actor, calculated as the sum of all active effects.
  • Six built-in effect categories (Naked, Exhibitionist, Timed, Sleep, Satisfaction, Legacy) shipped by the Default plugin, each with its own MCM page.
  • Plugins for SexLab, Devious Devices, and OStim register additional effects when those mods are present.
  • Per-armor keyword curation in MCM with on-disk persistence and KID export.
  • Cosave-backed state that survives across saves, with a configurable scan/update loop and full LOS evaluation.